7/11/2023 0 Comments Oolite modsSo seems logical to release evolved pack under different name. I’m using CB HUD from 2012 and it was modified to support new must-have features such as MFD panels etc. Me think old CB HUD with minimalistic design deserves second chance. Later, in 2015, Captain Beatnik released Coluber HUD with a different design philosophy. It was released in 2011 for Oolite 1.74+. It was CB_Hud_v0_8.oxp, gentlemen (author - Robert Triflinger aka Captain Beatnik). It is so well balanced that it seems almost impossible to improve it without ending as just one unnecessary and confusing re-arrangement of original layout.īut one such mod has achieved almost impossible. Paradoxically, despite numerous efforts to provide alternative HUD layouts default HUD is still ultimate winner in terms of visual clarity and readability. Having only one screen for front view, not two or more as in modern flight sims, merging MFDs with HUD is the only way to provide all needed info in field of view. In real reality MFD is part of control panel, not HUD. OK, integration MFD panels with HUD contradicts this point. And principle of HUD design is the same: all vital info and nothing else. In real reality HUD is instrument for display, not for interaction. Playing Oolite you have your monitor as HUD and keyboard as control panel. Moreover, we have no any visual presentation of control panels besides MFDs. But we have no clickable cockpit in Oolite. Well, visual simulation of virtual cockpit will be useful if you have clickable cockpit like in modern flight sims. Seems casual player perceives HUD as just another term for virtual cockpit with control panels filled with monitors, switches and indicators, and some HUD designs reflects this interpretation. But we have yet players of old school (or old mode of thinking maybe) who prefers default HUD for visual clarity, not for eye candy. Now we have custom HUDs with radically changed visual appearance, such as Dangerous HUD or Numeric HUD, more suitable maybe for modern generation of players. There are numerous space sims since Elite, so HUD from game, released in 1984 for computers with 8-bit processor and 48 KB memory, looks too archaic. Seems strange Braben has no any claims to patent it Elite HUD, designed for game, can be used in guidelines how to create design for avionics interfaces in real reality. It is excellent example of old good design: all vital info and nothing else. Oolite default HUD is inherited from classic Elite. I have my personal opinion for must-have features of good HUD design, so take please following text as IMHO. The best HUD is too delicate matter and I have no intentions to ignite any flame.
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